title
A prototype
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var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); var oscillator = audioCtx.createOscillator(); var gainNode = audioCtx.createGain(); oscillator.connect(gainNode); gainNode.connect(audioCtx.destination); oscillator.type = 'sine'; oscillator.frequency.value = 300; gainNode.gain.value = .5;
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★ info and code